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Interior designing is a dynamic and creative field that combines aesthetics, functionality, and the art of enhancing interior spaces. Interior designers are responsible for transforming empty spaces into appealing, functional, and harmonious environments, often working on residential, commercial, or institutional projects. An interior designing course provides aspiring designers with the knowledge and skills required to excel in this exciting profession. This overview outlines the key components and benefits of pursuing a course in interior designing.

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What You'll Learn
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Interior Designing

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Course Details
Course Level
Beginner
Duration
6 Months
Lectures
33 Lectures
Mode
Offline
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COURSE NAME

REVIT ARCHITECTURE ESSENTIALS


COURSE DESCRIPTION

  • Building Information Modeling (BIM) is becoming an industry standard because of its intuitive interface and for its ability to facilitate opportunities to connect between the Architect, Consultants, and Contractor.

  • This course will utilize the software capabilities and provide the basic skills to create and maintain a parametric building model to use for renderings, working drawings, massing studies, and coordination of disciplines.


COURSE TOPICS

1. UNDERSTANDING REVIT ENVIRONMENT AND USER INTERFACE

2. STARTING A NEW PROJECT

  • Creating wall, wall properties, Modifying and Mirroring wall, Using Reference Planes

  • Adding Interior Walls, Using Temporary Dimensions, Displaying Wall Joins, Placing Doors and Windows

  • Creating Levels, Creating and Modifying Building Sections , Adding Wall Sections, Creating Callouts,

  • Creating and Modifying a Camera View, Creating an Elevation, Interior Elevations

3. WORKING WITH BASIC EDIT TOOLS

  • Move ,copy & Rotate, The Array Command, The Mirror Command, The Align Tool, The Trim Command, The Split Element Command, The Offset Command.

4. APPLYING ANNOTATION AND DIMENSIONS IN PROJECT

  • Aligned Dimensions, Linear Dimensions, Angular Dimensions , Radial Dimensions , Placing Text and Annotations, Adding Leader Text, Modifying the Text Placement , Changing Text Properties

5. WORKING WITH FLOORS

  • Placing a Floor Slab, Creating the Slab, Sketching the Slab, Building a Floor by Layers, Splitting the Floor Materials, Adding an Alternate Material, Pitching a Floor to a Floor Drain,

  • Creating Shaft Openings

6. ROOFS

  • Placing Roofs by Footprint, Flat Roofs by Footprint, Pitched Roofs by Footprint, Creating a Sloping Roof, Creating Roofs by Extrusion, Adding a Roof Dormer.

7. CELLING DESIGN

  • Creating Ceilings, Modifying Ceiling Grids, Creating a Plan Region, Creating Ceiling Openings and Soffits, Adding Interior Design, Adding Light Fixtures to Ceilings, Adding Plumbing Fixtures and Furniture, Adding Parabolic Troffers .

8. WORKING WITH STAIRS, RAILING AND RAMPS

  • Creating Stairs by Using the Rise/Run Function, Modifying Boundaries , Configuring Railings , Creating a Winding Staircase, Creating a Custom Railing System

  • Adding Ramps

9. CREATING SCHEDULES AND TAGS

  • Creating Schedules, Adding Fields to a Schedule, Modifying Elements in a Schedule, Creating Material Takeoffs, Creating a Calculated Value Field, Adding Tags, Adding Tags Individually, Tagging by Material.

10. CREATING DRAWING SHEETS AND PRINTING

  • Creating and Populating Sheets, Sheet Organization, Modifying a Viewport, Adding Revisions to a Sheet, Addressing Project Parameters, Printing from Revit Architecture .

11. WORKING WITH ROOMS AND AREA PLANS

  • Creating Rooms, Configuring Properties, Placing and Manipulating Room Tags, Adding a Room Schedule, Adding a Color-Fill Plan, Adding Room Separators, Creating an Area Plan

12. RENDERING AND PRESENTATION

  • Creating an Exterior Rendering, Creating Lighting Groups, Creating an Interior Rendering, Creating Walkthroughs, Exporting an Animation, Importing and Exporting CAD Formats


WHO SHOULD ATTEND

  • ITI, Diploma, B. Tech., B. Arch. Students

  • Construction Engineers

  • Interior Designers

  • Contractors

  • Architects

  • CAD Operators


PREREQUISITES

2D Design Essentials (Course Code : ACAD1501)

COURSE NAME

REVIT ARCHITECTURE ESSENTIALS


COURSE DESCRIPTION

  • Building Information Modeling (BIM) is becoming an industry standard because of its intuitive interface and for its ability to facilitate opportunities to connect between the Architect, Consultants, and Contractor.

  • This course will utilize the software capabilities and provide the basic skills to create and maintain a parametric building model to use for renderings, working drawings, massing studies, and coordination of disciplines.


COURSE TOPICS

1. UNDERSTANDING REVIT ENVIRONMENT AND USER INTERFACE

2. STARTING A NEW PROJECT

  • Creating wall, wall properties, Modifying and Mirroring wall, Using Reference Planes

  • Adding Interior Walls, Using Temporary Dimensions, Displaying Wall Joins, Placing Doors and Windows

  • Creating Levels, Creating and Modifying Building Sections , Adding Wall Sections, Creating Callouts,

  • Creating and Modifying a Camera View, Creating an Elevation, Interior Elevations

3. WORKING WITH BASIC EDIT TOOLS

  • Move ,copy & Rotate, The Array Command, The Mirror Command, The Align Tool, The Trim Command, The Split Element Command, The Offset Command.

4. APPLYING ANNOTATION AND DIMENSIONS IN PROJECT

  • Aligned Dimensions, Linear Dimensions, Angular Dimensions , Radial Dimensions , Placing Text and Annotations, Adding Leader Text, Modifying the Text Placement , Changing Text Properties

5. WORKING WITH FLOORS

  • Placing a Floor Slab, Creating the Slab, Sketching the Slab, Building a Floor by Layers, Splitting the Floor Materials, Adding an Alternate Material, Pitching a Floor to a Floor Drain,

  • Creating Shaft Openings

6. ROOFS

  • Placing Roofs by Footprint, Flat Roofs by Footprint, Pitched Roofs by Footprint, Creating a Sloping Roof, Creating Roofs by Extrusion, Adding a Roof Dormer.

7. CELLING DESIGN

  • Creating Ceilings, Modifying Ceiling Grids, Creating a Plan Region, Creating Ceiling Openings and Soffits, Adding Interior Design, Adding Light Fixtures to Ceilings, Adding Plumbing Fixtures and Furniture, Adding Parabolic Troffers .

8. WORKING WITH STAIRS, RAILING AND RAMPS

  • Creating Stairs by Using the Rise/Run Function, Modifying Boundaries , Configuring Railings , Creating a Winding Staircase, Creating a Custom Railing System

  • Adding Ramps

9. CREATING SCHEDULES AND TAGS

  • Creating Schedules, Adding Fields to a Schedule, Modifying Elements in a Schedule, Creating Material Takeoffs, Creating a Calculated Value Field, Adding Tags, Adding Tags Individually, Tagging by Material.

10. CREATING DRAWING SHEETS AND PRINTING

  • Creating and Populating Sheets, Sheet Organization, Modifying a Viewport, Adding Revisions to a Sheet, Addressing Project Parameters, Printing from Revit Architecture .

11. WORKING WITH ROOMS AND AREA PLANS

  • Creating Rooms, Configuring Properties, Placing and Manipulating Room Tags, Adding a Room Schedule, Adding a Color-Fill Plan, Adding Room Separators, Creating an Area Plan

12. RENDERING AND PRESENTATION

  • Creating an Exterior Rendering, Creating Lighting Groups, Creating an Interior Rendering, Creating Walkthroughs, Exporting an Animation, Importing and Exporting CAD Formats


WHO SHOULD ATTEND

  • ITI, Diploma, B. Tech., B. Arch. Students

  • Construction Engineers

  • Interior Designers

  • Contractors

  • Architects

  • CAD Operators


PREREQUISITES

2D Design Essentials (Course Code : ACAD1501)

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COURSE NAME

 3DS MAX


COURSE TOPICS

1. Autodesk 3ds Max Screen Components

  • Introduction with Menu Bar, Toolbars, Command Pane, Viewports, Viewport Navigation Controls, Animation Playback Controls

2. Understanding Controls

  • Flyout, Right-click Menus, Snaps Settings, Units Setup, Setting Grid Spacing

3. Customizing the Hot Keys

  • Customizing the Colors for the User Interface

4. Viewport Navigation Controls

5. Selection Techniques

6. Transformations

  • Move, Rotate, Scale (Reference, Instance and copy)

7. Creating 3D objects by using Standard Primitives

  • Creating a Box, Sphere, Geosphere, Cylinder, Cone, Tube, Torus, Pyramid, Plane, Teapot

8. Extended Primitives

  • Creating a Hadron, Torus Knot, Chamfer Box, Chamfer Cylinder, Oil Tank, Capsule, Spindle, L-Ext, Gengon, C-Ext, Ring Wave, Hose, Prism

9. Compound Objects

  • Boolean, Terrain, Scatter, Connect, Loft, Shape Merge, Conform, ProBoolean, ProCutter

10. Working with Mirror, Array, Align, Clone

11. Working Pivot Rollout

12. Crating a 3d house plan by using AEC Extended Primitives

  • Creating a Wall, Doors, Windows, Stairs, Foliage, and Railing.

13. Adding Modifiers on 3D objects

  • Bend, Taper, Mesh Select, Displace, Extrude, Lathe Modifier, Face Extrude, Lattice, Material, Noise, Twist, MeshSmooth, Tessellate, Push, Normal, Edit Mesh, UVW Map Modifier, FFD (Free-Form Deformation) Modifiers.

14. Creating 2d profiles by using Splines and Extended Splines

  • Creating a Line, Rectangle, Circle, Ellipse, Arc, Donut, NGon, Star, Text, Helix, Section

15. Creating Extended Splines

  • Creating a WRectangle, Channel, Angle, Tee, Wide Flange.

16. Modifying the Shapes

17. Converting the Shapes into Editable Splines

18. Sub-object Levels in Editable Spline

19. Converting 2D into 3D by using Extrude and Lath modifiers.

20. Modifying the 3D Mesh Objects by Using the Modify tab

  • Converting Objects into Editable Mesh

  • Sub-object Levels in Editable Mesh

  • Modifying the Editable Mesh Objects Using the Sub-object Levels

  • Converting Objects into Editable Poly

  • Modifying the Editable Poly Objects Using the Sub-object Levels

  • Converting Objects into Editable Patch

21. Introduction to Lights

  • Omni, Target Spot, Free Spot, Target Direct, Free Direct, Skylight

  • Adjusting the color of light, Setting of Hotspot and Falloff.

22. Adding special effects

  • Setting fog, volumetric light and flames.

23. Introduction to Cameras

  • Creating a Target Camera, Free Camera, Camera Viewport Controls,

  • Align Camera Tool.

  • Adjusting the cameras with field- of- view, Roll, dolly and perspective

24. Materials and Maps

  • Using Material Editor, Menu Bar, Sample Slots, Material Editor Tools,

  • Types of Materials, Types of Maps.

  • Working with material library

  • Creating a new material, Animating Texture with Noise.

25. Changing the Background Color in the Final Output at Rendering

  • Rendering Effects, Assign Render Rollout

26. Introduction to Animation

  • Time Slider and Animation Playback Controls

  • Understanding Animation and Time Controls

27. Introduction to Particle Systems

  • Spray, Snow, Super Spray and Blizzard.

28. Animating lights with colors

29. Creating a walkthrough

30. Rendering an Animation

31. Creation of photo realistic image

32. Creating a Video Post

Revit Architecture
3Ds MAX
INT1
Revit Architecture
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