Interior designing is a dynamic and creative field that combines aesthetics, functionality, and the art of enhancing interior spaces. Interior designers are responsible for transforming empty spaces into appealing, functional, and harmonious environments, often working on residential, commercial, or institutional projects. An interior designing course provides aspiring designers with the knowledge and skills required to excel in this exciting profession. This overview outlines the key components and benefits of pursuing a course in interior designing.
Description
What You'll Learn



Interior Designing


Course Details
Course Level
Beginner
Duration
6 Months
Lectures
33 Lectures
Mode
Offline
COURSE NAME
REVIT ARCHITECTURE ESSENTIALS
COURSE DESCRIPTION
Building Information Modeling (BIM) is becoming an industry standard because of its intuitive interface and for its ability to facilitate opportunities to connect between the Architect, Consultants, and Contractor.
This course will utilize the software capabilities and provide the basic skills to create and maintain a parametric building model to use for renderings, working drawings, massing studies, and coordination of disciplines.
COURSE TOPICS
1. UNDERSTANDING REVIT ENVIRONMENT AND USER INTERFACE
2. STARTING A NEW PROJECT
Creating wall, wall properties, Modifying and Mirroring wall, Using Reference Planes
Adding Interior Walls, Using Temporary Dimensions, Displaying Wall Joins, Placing Doors and Windows
Creating Levels, Creating and Modifying Building Sections , Adding Wall Sections, Creating Callouts,
Creating and Modifying a Camera View, Creating an Elevation, Interior Elevations
3. WORKING WITH BASIC EDIT TOOLS
Move ,copy & Rotate, The Array Command, The Mirror Command, The Align Tool, The Trim Command, The Split Element Command, The Offset Command.
4. APPLYING ANNOTATION AND DIMENSIONS IN PROJECT
Aligned Dimensions, Linear Dimensions, Angular Dimensions , Radial Dimensions , Placing Text and Annotations, Adding Leader Text, Modifying the Text Placement , Changing Text Properties
5. WORKING WITH FLOORS
Placing a Floor Slab, Creating the Slab, Sketching the Slab, Building a Floor by Layers, Splitting the Floor Materials, Adding an Alternate Material, Pitching a Floor to a Floor Drain,
Creating Shaft Openings
6. ROOFS
Placing Roofs by Footprint, Flat Roofs by Footprint, Pitched Roofs by Footprint, Creating a Sloping Roof, Creating Roofs by Extrusion, Adding a Roof Dormer.
7. CELLING DESIGN
Creating Ceilings, Modifying Ceiling Grids, Creating a Plan Region, Creating Ceiling Openings and Soffits, Adding Interior Design, Adding Light Fixtures to Ceilings, Adding Plumbing Fixtures and Furniture, Adding Parabolic Troffers .
8. WORKING WITH STAIRS, RAILING AND RAMPS
Creating Stairs by Using the Rise/Run Function, Modifying Boundaries , Configuring Railings , Creating a Winding Staircase, Creating a Custom Railing System
Adding Ramps
9. CREATING SCHEDULES AND TAGS
Creating Schedules, Adding Fields to a Schedule, Modifying Elements in a Schedule, Creating Material Takeoffs, Creating a Calculated Value Field, Adding Tags, Adding Tags Individually, Tagging by Material.
10. CREATING DRAWING SHEETS AND PRINTING
Creating and Populating Sheets, Sheet Organization, Modifying a Viewport, Adding Revisions to a Sheet, Addressing Project Parameters, Printing from Revit Architecture .
11. WORKING WITH ROOMS AND AREA PLANS
Creating Rooms, Configuring Properties, Placing and Manipulating Room Tags, Adding a Room Schedule, Adding a Color-Fill Plan, Adding Room Separators, Creating an Area Plan
12. RENDERING AND PRESENTATION
Creating an Exterior Rendering, Creating Lighting Groups, Creating an Interior Rendering, Creating Walkthroughs, Exporting an Animation, Importing and Exporting CAD Formats
WHO SHOULD ATTEND
ITI, Diploma, B. Tech., B. Arch. Students
Construction Engineers
Interior Designers
Contractors
Architects
CAD Operators
PREREQUISITES
2D Design Essentials (Course Code : ACAD1501)
COURSE NAME
REVIT ARCHITECTURE ESSENTIALS
COURSE DESCRIPTION
Building Information Modeling (BIM) is becoming an industry standard because of its intuitive interface and for its ability to facilitate opportunities to connect between the Architect, Consultants, and Contractor.
This course will utilize the software capabilities and provide the basic skills to create and maintain a parametric building model to use for renderings, working drawings, massing studies, and coordination of disciplines.
COURSE TOPICS
1. UNDERSTANDING REVIT ENVIRONMENT AND USER INTERFACE
2. STARTING A NEW PROJECT
Creating wall, wall properties, Modifying and Mirroring wall, Using Reference Planes
Adding Interior Walls, Using Temporary Dimensions, Displaying Wall Joins, Placing Doors and Windows
Creating Levels, Creating and Modifying Building Sections , Adding Wall Sections, Creating Callouts,
Creating and Modifying a Camera View, Creating an Elevation, Interior Elevations
3. WORKING WITH BASIC EDIT TOOLS
Move ,copy & Rotate, The Array Command, The Mirror Command, The Align Tool, The Trim Command, The Split Element Command, The Offset Command.
4. APPLYING ANNOTATION AND DIMENSIONS IN PROJECT
Aligned Dimensions, Linear Dimensions, Angular Dimensions , Radial Dimensions , Placing Text and Annotations, Adding Leader Text, Modifying the Text Placement , Changing Text Properties
5. WORKING WITH FLOORS
Placing a Floor Slab, Creating the Slab, Sketching the Slab, Building a Floor by Layers, Splitting the Floor Materials, Adding an Alternate Material, Pitching a Floor to a Floor Drain,
Creating Shaft Openings
6. ROOFS
Placing Roofs by Footprint, Flat Roofs by Footprint, Pitched Roofs by Footprint, Creating a Sloping Roof, Creating Roofs by Extrusion, Adding a Roof Dormer.
7. CELLING DESIGN
Creating Ceilings, Modifying Ceiling Grids, Creating a Plan Region, Creating Ceiling Openings and Soffits, Adding Interior Design, Adding Light Fixtures to Ceilings, Adding Plumbing Fixtures and Furniture, Adding Parabolic Troffers .
8. WORKING WITH STAIRS, RAILING AND RAMPS
Creating Stairs by Using the Rise/Run Function, Modifying Boundaries , Configuring Railings , Creating a Winding Staircase, Creating a Custom Railing System
Adding Ramps
9. CREATING SCHEDULES AND TAGS
Creating Schedules, Adding Fields to a Schedule, Modifying Elements in a Schedule, Creating Material Takeoffs, Creating a Calculated Value Field, Adding Tags, Adding Tags Individually, Tagging by Material.
10. CREATING DRAWING SHEETS AND PRINTING
Creating and Populating Sheets, Sheet Organization, Modifying a Viewport, Adding Revisions to a Sheet, Addressing Project Parameters, Printing from Revit Architecture .
11. WORKING WITH ROOMS AND AREA PLANS
Creating Rooms, Configuring Properties, Placing and Manipulating Room Tags, Adding a Room Schedule, Adding a Color-Fill Plan, Adding Room Separators, Creating an Area Plan
12. RENDERING AND PRESENTATION
Creating an Exterior Rendering, Creating Lighting Groups, Creating an Interior Rendering, Creating Walkthroughs, Exporting an Animation, Importing and Exporting CAD Formats
WHO SHOULD ATTEND
ITI, Diploma, B. Tech., B. Arch. Students
Construction Engineers
Interior Designers
Contractors
Architects
CAD Operators
PREREQUISITES
2D Design Essentials (Course Code : ACAD1501)

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COURSE NAME
3DS MAX
COURSE TOPICS
1. Autodesk 3ds Max Screen Components
Introduction with Menu Bar, Toolbars, Command Pane, Viewports, Viewport Navigation Controls, Animation Playback Controls
2. Understanding Controls
Flyout, Right-click Menus, Snaps Settings, Units Setup, Setting Grid Spacing
3. Customizing the Hot Keys
Customizing the Colors for the User Interface
4. Viewport Navigation Controls
5. Selection Techniques
6. Transformations
Move, Rotate, Scale (Reference, Instance and copy)
7. Creating 3D objects by using Standard Primitives
Creating a Box, Sphere, Geosphere, Cylinder, Cone, Tube, Torus, Pyramid, Plane, Teapot
8. Extended Primitives
Creating a Hadron, Torus Knot, Chamfer Box, Chamfer Cylinder, Oil Tank, Capsule, Spindle, L-Ext, Gengon, C-Ext, Ring Wave, Hose, Prism
9. Compound Objects
Boolean, Terrain, Scatter, Connect, Loft, Shape Merge, Conform, ProBoolean, ProCutter
10. Working with Mirror, Array, Align, Clone
11. Working Pivot Rollout
12. Crating a 3d house plan by using AEC Extended Primitives
Creating a Wall, Doors, Windows, Stairs, Foliage, and Railing.
13. Adding Modifiers on 3D objects
Bend, Taper, Mesh Select, Displace, Extrude, Lathe Modifier, Face Extrude, Lattice, Material, Noise, Twist, MeshSmooth, Tessellate, Push, Normal, Edit Mesh, UVW Map Modifier, FFD (Free-Form Deformation) Modifiers.
14. Creating 2d profiles by using Splines and Extended Splines
Creating a Line, Rectangle, Circle, Ellipse, Arc, Donut, NGon, Star, Text, Helix, Section
15. Creating Extended Splines
Creating a WRectangle, Channel, Angle, Tee, Wide Flange.
16. Modifying the Shapes
17. Converting the Shapes into Editable Splines
18. Sub-object Levels in Editable Spline
19. Converting 2D into 3D by using Extrude and Lath modifiers.
20. Modifying the 3D Mesh Objects by Using the Modify tab
Converting Objects into Editable Mesh
Sub-object Levels in Editable Mesh
Modifying the Editable Mesh Objects Using the Sub-object Levels
Converting Objects into Editable Poly
Modifying the Editable Poly Objects Using the Sub-object Levels
Converting Objects into Editable Patch
21. Introduction to Lights
Omni, Target Spot, Free Spot, Target Direct, Free Direct, Skylight
Adjusting the color of light, Setting of Hotspot and Falloff.
22. Adding special effects
Setting fog, volumetric light and flames.
23. Introduction to Cameras
Creating a Target Camera, Free Camera, Camera Viewport Controls,
Align Camera Tool.
Adjusting the cameras with field- of- view, Roll, dolly and perspective
24. Materials and Maps
Using Material Editor, Menu Bar, Sample Slots, Material Editor Tools,
Types of Materials, Types of Maps.
Working with material library
Creating a new material, Animating Texture with Noise.
25. Changing the Background Color in the Final Output at Rendering
Rendering Effects, Assign Render Rollout
26. Introduction to Animation
Time Slider and Animation Playback Controls
Understanding Animation and Time Controls
27. Introduction to Particle Systems
Spray, Snow, Super Spray and Blizzard.
28. Animating lights with colors
29. Creating a walkthrough
30. Rendering an Animation
31. Creation of photo realistic image
32. Creating a Video Post